Erasmus KA1 Courses - Course Details

GAMIFICATION Create Your Game Based Class

Date :

Sessions in 2019

  • 22-28 April, 2019 - Antalya / Turkey
  • 10-16 June, 2019 - Parıs / France
  • 18-24 November, 2019 - Barcelona / Spaın

 

Sessions in 2020

  • 20 - 26 April 2020 Parıs, France
  • 20-26 April 2020 – Istanbul
  • 13-19 July, 2020 -  Helsinki
  • 20-26 July 2020 – Istanbul

 

The groups of participants can choose the locations at the specified dates.

 

Course Duration: 7 days

Course Fee: 490€ for per-person

 

GAMIFICATION Create Your Game Based Class

In 21st Centruy technolgy is racing with time. And all teaching methods are in the past because technolgy has chancing the teaching methods. All teacher try to find new methods to make their classes more effective, active, technolgic and funny.  Games and technolgic tools (such as; web tools digital tools etc.) are terrains that theachers must explore to move in that direction. Games and technology represent change your classes' atmosphere to facilitate exploration, learning-by-doing and a more immediate acquisition of knowledge and skills.

Achiving the goals is a necessary component of games when used in education. While playing, students use their imagination, creative thinking, memorizing and also they learn something new and they do not even recognazie that! Because students have fun in ICT Based Class and Game Based Class and they are willing to play games.

Teachers will have a new strong skill which is ICT Tools and Gamification. Gamification course; will help them to create their own game according to their curriculum and make their classes unique.

 

This Course Will Offer;

  • Using the game based methods 
  • Understading the advantages and disadvantages game based usages in educational processes 
  • Getting Benefits of Using Drama
  • Work on models for dramatic action
  • Define the role of drama in education 
  • To ensure improvement of your teaching styles 
  • To help teachers reflect on their own teaching methods in relation to technology and game in the classroom 
  • Clarify the advantages of using drama as a method of education
  • To provide more student-centred teaching increase capacity 
  • To increase the interest in education trends 
  • To increase the capacity in terms of modernisation and international educational activities 
  • Creating and getting familiar to various games which can be used covering different content and activities to support learning 
  • Best methods and and practice and useful examples for using game based tools and methods in education in different countries 
  • How to use to get high benefits of game based learning and gamification 
  • Group games to teach sharing and helping in their classroom settings 
  • Designing, planning and writing sample units of lesson plans which based on Gamification 
  • Adding the ICT Tools and Gamification strategies into technologies in a curriculum. 
  • Learn how to use the different features of game based learning in education 
  • Learn how to choose the best, most suitable games for your classroom 
  • How to use and choose games for your classroom Learn how to use game based for mobile devices in learning. 
  • Learn how to gamify your classroom using computers and mobile devices.

 

Why You Should Take This Course?

  • To support learners in the acquisition of learning outcomes (knowledge, skills and competences) with a view to improving their personal development.
  • Having a guide to improve yourself to create a game based lesson.I
  • Increase your student motivation and make more effective classes this course will be an opportunity to respond  your professional and personal development with the line with Erasmus Plus Program priority.
  • It is a course that will transform your deficiencies into positive with European added value.

 

Methodology

We will focus on practical and skills-based -interactive learning, immediate feedbacks, hands-on activities and inspiring discussions on best practices.

 

Target Group

  • All kind of teachers, trainers, educators, school administrators, etc.

 

Preparation

Before the course,

  • A detailed pre-course questionnaire to indicate their level of experience, teaching backgrounds and training will be completed by participants.
  • They will also prepare a presentation to reflect their own teaching method.

 

Validation

  • A course participation certificate will be given to all participants.
  • A Europass CV will be filled together according to the skills and competences to be gained during the course  by participants.

 

Schedule of Course

Day 1

Activities

09.00 – 11.00

  • Getting To Know Each Other – Presentation Of Participant Organizations (A Five-Minute Presentation)
  • Gamification: History and Culture
  • What is a game & What is the gamification?
  • Difference Between Games, Game-Based Learning And Gamification

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Key Issues And Concerns related to the implementation of gamification in education
  • What are the elements of Gamification?
  • Mechanical & Personal & Emotional
 

Day 2

Activities

09.00 – 11.00

  • Gamification in Practice
  • Defining gamified experiences: Things to know before we start 
  • How To Gamify An Activity?
  • How To Gamify Your Classroom Using Computers And Mobile Devices
  • How To Use E-Learning Platforms

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Role Play Activity And Engaging Students With Narrative
  • Gamified Schools & best practices
  • Ways to Integrate game based strategies Into technologies in a curriculum
  • Design Of Learning Game Concept
 

Day 3

Activities

09.00 – 11.00

  • Usage Of Various Web 2.0 Technology Tools And Programmes
  • Adaptation Of The Use Of The Tools To Different Teaching & Learning Situations & Contexts

  • How To Use The Different Features Of Game Based Learning  In Education

  • Effective Teaching Strategies That Encourage The Active Involvement Of All Students In Productive Educational Process

  • Tips For How To Develop Strategies To Improve The Educational Quality Of The School

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Implementation of design game based learning into classrooms
  • Providing Practical Guidance To The Use Of A Range Of ICT Tools
  • Designing Lessons Based On Game And Project Based Learning
  • Use Of Videogames İn The Classroom
  • Language Learning GamesUse Of Digital Technologies For Learning And Teaching.Practical Ideas For Classroom And School Practices
  • Ideas For A New Game
 

Day 4

Activities

09.00 – 11.00

  • The Benefits Of Game Based Learning And Teaching 
  • More Student-Centred Classroom Environment
  • Importance Of M-Learning In Gamification 
  • What is needed for gamification to work?

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • What hinders gamification?
  • Define The Role Of Drama In Education
    The Body Language
 

Day 5

Activities

09.00 – 11.00

  • New and innovative educational trends
  • Experiencing new trend in an interactive way
  • How To Overcome Social Anxiety

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Replace Negative Thoughts
  • How To Encourage Your Students To Be More Creative

13.00

  • Lunch & City Tour

Day 6

Activities

09.00 – 11.00

  • Practice time: Create your own digital class
  • Plan your gamified classroom

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Group Work: Physical Communication
 

Day 7

Activities

09.00 – 11.00

  • Overview of the course program
  • Evaluation of the course program
  • Filling the feedback forms

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Europass Mobility Certificate
  • Farewell party
 

 

 

 

 


-  If you are more than 5 participant , could you please send a mail for discussing about other date and places .

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