Erasmus KA1 Courses - Course Details

AUGMENTED REALITY APPLICATION IN EDUCATION

Date :20-24 January 2020 Paris

Seasons in 2019

  • 28.01.2019 - 01.02.2019 Istanbul (Confirmed)
  • 27.05.2019 - 31.05.2019 Istanbul (Confirmed)
  • 17.06.2019 -21.06.2019 Barcelona
  • 16.12.2019 - 21.12.2019 Barcelona

 

Seasons in 2020

  • 20.01.2020 - 24.01.2020 Paris (Confirmed)
  • 17.02.2020 - 21.02.2020   Paris 
  • 18.05.2020 - 22.05.2020 Barcelona

 

Course Duration: 5 days

Course Fee: 350€ for per-person

 

AUGMENTED REALITY APPLICATION IN EDUCATION

Augmented Reality applications support the development of students' imagination and creativity, providing students with a sense of learning at the learning level by increasing their perceptions about the real world and their interaction with the real world.

The use of visual objects in 3D applications in augmented reality practices attracts students' attention and motivates them to learn and participate in classes. It also supports them to acquire different perspectives on the issues.

Students' experiments that are not easy to do in the real world help to teach subjects that can be complex and costly. Astronomy, geography, chemistry, physics, geometry, English education, accounting education and so on. It offers a realistic simulation environment and supports learning.

Augmented reality applications are widely used in the field of education. The aims of using the augmented reality applications in education and training are as follows:

  • Curriculum as Complementary and Supportive,
  • Guidance and Promotion Purposes
  • In Educational Games,
  • On Training Trips,
  • Exercises, etc.

Some of the educational benefits provided by learning environments supported by augmented reality can be listed as follows:

  • Playing an active role in the transfer of knowledge and skills acquired in the virtual environment to the real environment,
  • Increasing students' experience ,
  • Increasing students' interests and learning aspirations ,
  • Making learning materials adaptable to the learning situation,
  • Encouraging students to increase their motivation and learn ,
  • Supporting student material interaction and individual learning and improving persistence in learning,
  • Being able to attract the attention and attention of students due to being outside of the known technologies,
  • Provides an economically viable teaching process for adding virtual objects to the real environment,
  • Because of the interactive and simultaneous nature of the experiments conducted in augmented reality environment, the students think more, discuss more and reach different ideas, thus ensuring the persistence of learning.

 

Target Group

  • All kind of teachers, trainers, educators, school administrators, etc.

 

Preparation

Before the course,

  • A detailed pre-course questionnaire to indicate their level of experience, teaching backgrounds and training will be completed by participants.
  • They will also prepare a presentation to reflect their own teaching method.

 

Validation

  • A course participation certificate will be given to all participants.
  • A Europass CV will be filled together according to the skills and competences to be gained during the course  by participants.

 

Schedule of Course

Day 1

Activities

09.00 - 11.00

  • Introductory meeting,
  • Explanation of practical arrangements,
  • Presentation of timetable, information about course venue
  • Icebreakers-personal learning –action plan
    Introduction to augmented reality

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Differences Between Virtual Reality Augmented Reality
  • Historical Development Of Augmented Reality
  • What Is Augmented Reality In Our Lives

Day 2

Activities

09.00 – 11.00

  • Types of Augmented Reality
  • Educational AR Applications
  • QUIVER, PHOTOMATH

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • DINASOUR 4D, AR SCIENCE CARDS 
  • SPACE CRAFT 3D, SPACE CRAFT 3D+
  • ANATOMY 4D+, ANIMAL 4D+

Day 3

Activities

09.00 – 11.00

  • Material Development With AR
  • AR Development Environments And Portals
  • HP REVEAL

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • AR with AUGMENT
  • How to integrate AR to the classroom ?
  • Preparation of AR Based Curriculum

Day 4

Activities

09.00 – 11.00

  • Technology Integration Model l
  • Technology Integration Model ll
  • Tricks Of Integration In Processes Of Teaching ICT

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Technology Integration With AR
  • Techniques and ideas for teaching drama
    Creating a Drama Based Curriculum: Achive Your Goals by Drama

Day 5

Activities

09.00 – 11.00

  • Material Development With AR l
  • Material Development With AR ll
  • LAYAR, BUILD AR, UNITY

11.00 – 11.30

  • Coffee Break

11.30 – 13.00

  • Overview Of The Course Program
  • Evaluation Of The Course Program
  • Filling The Feedback Forms
  • Certificate Cerenomy

 

 

 

 

 

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