CATEGORIES

Mobility Secondary

CONTENT

LEVEL UP WHILE LEARNING

PROJECT: Mobility of Pupils

TARGET GROUP: Primary School Students

Play is our brain’s favourite way of learning – Diane Ackeman

 

PROJECT: Mobility of Pupils
TARGET GROUP: Primary School Students

“Play is our brain’s favourite way of learning” – Diane Ackeman

Studies show that integrating games into the classroom can boost participation, promote social and emotional learning, and encourage students to take risks. Students’ learning is more engaged, the lessons are reinforced, and the classroom atmosphere improves when they play games. Students are motivated to learn, pay attention, and participate in assigned tasks when they are playing games. Games encourage students to take ownership of their own learning and to work as a team. They can also be an excellent management tool in the classroom.
Giving students a game to play after learning a new topic in class is essential for helping them to understand the content and connect it to what they already know. Games can be utilized as a less stressful alternative to worksheets for students to demonstrate their knowledge, competence, and understanding of a topic. Students’ excitement and class cooperation are increased by playing games in the classroom, creating a supportive learning atmosphere.

Learning Outcomes:

At the end of the program, the students will be able to;
- Become more engaged in their learning
- Be more motivated to learn, pay attention and participate in set tasks
- Use their working memory to solve problems, increasing their mental cognition
- Take turns, build respect, listen to others and play fairly
- Consolidate their understanding and make connections with what they already know
- Develop the necessary skills for the next year at school
- Interact and form relationships between them
- Learn about their strengths and weaknesses, ultimately improving performance
- Have basic skills such as problem-solving, analytic thinking, collaboration and creativity
- Solve problems and increase mental cognition
- Develop skills in an integrated learning environment

 

Objectives of the Course:

- Promoting psychosocial well-being
- Teaching students how to process difficult emotions
- Showing students how to be inclusive of peers of all backgrounds, genders, and abilities
- Developing communication skills, ethics and accountability
- Improving alertness and focus and gradually
- Improving the attention span and memory of students.
- Enhancing the student’s working memory
- Developing logical thinking and the acquisition of knowledge, abilities, and skills
- Motivating direct, define, and support their steps toward learning
- Maximizing the student’s knowledge in different disciplines
- Building the skills that students need to succeed in school

 

Methodology:

-- Communication and social interactions
- Empathy and creative expression
- Creativity and confidence
- Mental development
- Social skills like problem-solving
- Work together and cooperation
- Eye-hand coordination skills
- Team collaboration

Mentoring & Monitoring:

Before the mobility:
- Anatolia Education arranges all the practicalities for both host school and sending school,
revise the program with both parties and be sure everything will be well arranged in advance.

During the mobility:
- A professional trainer / mentor accompanies the group, mentor them about the content of the program and also monitor the progress of the pupils. The trainer/mentor prepares a group report and also personal report for each of the participants at the end of the activity. The reports are sent to both sending and hosting schools to evaluate the success of the program.
- A short evaluation form is applied at the end of the program to monitor the success of the activity.
- Certificate of Participation and Europass mobility Document are prepared to validate the mobility

After the mobility:
- Anatolia Education keeps the contact with both parties after the mobility and assist them whenever they are in need to put what they have gained into practice at schools or disseminate the activity at various platforms.

 

DAILY SCHEDULE

1st Day

09:00-09:45 Welcome meeting with the peers at the host school
Ice-breaking activities (games for introduction)
09:45-10:00 Break
10:00-11:00 Play the game “Different Voices, Different Occasions”. That game teaches students how to modulate their voice while also teaching voice projection
11:00-11:15 Break
11:15-12:00 Play the game “Special Me: A Memorization Game”.That game help them exercise their memorization muscles while also building self-esteem and a sense of identity. The following game will also help you gain insight into students’ personalities.
12:00-13:00 Lunch
13:00-15:00 Talking about the games they have played in the previous session. Letting each of the pupils explain their thoughts and feelings about the games and their contribution to them is very important.

2nd Day

09:00-09:45 Ice-breaking activities
09:45-10:00 Break
10:00-11:00 Play the game “Rhythm Again and Again” That game highlights rhythm and repetition. In addition to improving students' memory retention, the following game helps students develop an understanding of sequence and improves their ability to focus.
11:00-11:15 Break
11:15-12:00 Play the game “Moving Vocabulary” With that game pupils must learn to move their bodies as well as their voices to portray a character. Teach students how to choreograph a series of movements, reinforce new vocabulary, and introduce tempo and rhythm to students—all in one activity.
12:00-13:00 Lunch
13:00-15:00 Talking about the games they have played in the previous session. Letting each of the pupils explain their thoughts and feelings about the games and their contribution to them is very important.

 

3rd Day

09:00-09:45 Yoga activities
09:45-10:00 Break
10:00-11:00 Play the game: Charades: A Character Study With teh help of that game students can study characters in a nursery rhyme or story by acting out and guessing clues about a character's main traits. Not only are students learning how to recognize the details that make individuals unique, but they are also developing important presentation skills.
11:00-11:15 Break
11:15-12:00 Talking about the games they have played in the previous session. Letting each of the pupils explain their thoughts and feelings about the games and their contribution to them is very important.
12:00-13:00 Lunch
13:00-17:00 Outdoor Activities (visit to some cultural and historical places)

4th day

09:00-09:45 Play some digital games (kahoot & Actionbound, etc)
09:45-10:00 Break
10:00-11:00 Create an online story with “storyboardthat” program. With that activity the students will have a chance to create their own stories and improve their digitalskills”
11:00-11:15 Break
11:15-12:00 Presentation of their stories.
12:00-13:00 Lunch
13:00-15:00 Outdoor Activities (the pupils play some traditional outdoor activities with their peers in the school garden or a nearby park)

5th day

09:00-09:45 Dancing activities (Pupils perform some traditional dances)
09:45-10:00 Break
10:00-11:00 Story telling activity and roleplaying. That activity fosters their creativity and social and emotional skills
11:00-11:15 Break
11:15-12:00 Evaluation:
Feedback session and Certificates
12:00-13:00 Lunch
13:00-15:00 Farewell Party

 

Pre-Registration

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