Date & Time

Start:
End:

Address

Valencia/Spain

From Anatolia

LEVEL UP WHILE LEARNING

PROJECT: Mobility of Pupils
TARGET GROUP: Primary School Students

“Play is our brain’s favourite way of learning” – Diane Ackeman

Studies show that integrating games into the classroom can boost participation, promote social and emotional learning, and encourage students to take risks. Students’ learning is more engaged, the lessons are reinforced, and the classroom atmosphere improves when they play games. Students are motivated to learn, pay attention, and participate in assigned tasks when they are playing games. Games encourage students to take ownership of their own learning and to work as a team. They can also be an excellent management tool in the classroom.
Giving students a game to play after learning a new topic in class is essential for helping them to understand the content and connect it to what they already know. Games can be utilized as a less stressful alternative to worksheets for students to demonstrate their knowledge, competence, and understanding of a topic. Students’ excitement and class cooperation are increased by playing games in the classroom, creating a supportive learning atmosphere.

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